Tuesday, February 16, 2010

Why we fight

Captain Harp sat in his officers quarters waiting for word from his first search and rescue parties. An NCO 1st Sgt came in through the door and told him that neither scout party had found any survivors. He also reported that the starport was completly abandoned and that units were moving in now to establish a key supply point. He told him that they had also set up a defensive perimeter in an abandoned city just north of Alpha 1, which had become the slang for the forward command headquarters.
Captain Harp told him that we would have to hold off on more searching and that it was time to start building defences. Harp told his non com that he had a feeling they would be on Din for quite some time. The non com turned to Harp and said, sir god created us right, and god created the enemies of the imperium, Harp gave a harsh look at his non com and asked if there was a question in there. The non com slightly scared on continuing said sir what do you believe in. Harp grinned and said son I believe in ammunition, now why dont you get back to the front.
Just as the non com was about to leave the room Inquisitor Albrecht came crashing through the door nearly knocking the sgt to the ground and told Harp that he felt something was coming and that they just move the the jungle area as soon as possible.

So the first two turns were kinda uneventful for me in the campaign just mainly taking 3 tiles near my hq. Luckily i was able to grab a starport. So this will give me access to the moon this turn. Kevin attacked me so I will be playing a game against chaos demons on thurs.

Monday, February 1, 2010

Din Kaldir

As word came in that the warp storm over Din Kaldir had cleared, and with no word on whether or not there were any survivors left on the planet Captain Harp had no idea that it would be his company that would lead a search and rescue.

Harp sat in his officers quarters at outpost Delta 5 his 1st Lieutenant came in with a message in hand. Lieutenant Spears said told the Captain that they have recieved orders from Terra that the 208th Valhallan would lead the initial search and rescue on the ground. Harp sat still for a moment wondering what terrors they would find on the planet after a warp storm. He had never been to a planet that had suffered a warp storm only heard the tales. Now he would be responsible for saving any life that remains on the planet. What he did not know was that Inquisitor Albrecht would be joining up wiht the 208th to do a full investigation on whether or not Din Kaldir would be declared for Exterminatus.

Harp turned to Spears and told him to ready the men and have the airborne prepare the ships for transport. Harp did not know what foes lie before him, but he did know that his men would follow him to hell's end, and it is on Din Kaldir that the 208th might find that end.

So this is the first time I am going to be playing in a campaign. There are 20 ppl in it so it should be a lot of fun. They made a very nice tile map for it. I placed my HQ pretty close to where Drew put his since he is playing Space Wolves and I'm playing Guard.
I have been working on the Valhallans for the past two months and they are almost all purchased and built so that is good.
The High Elves are on ebay after some dick backed out of deal on barter town. So close to owning a titan. So I will use that cash to buy the last few things I need and my army will be up and running by the time of my first battle.

Saturday, January 2, 2010

Fall in line trooper

Well things are really starting to come together for the valhallans. I was able to get most of the stuff I needed for that army this week. Also this past week I was able to play three games.

My list

Master of ord

4 Flamers

Squad with auto cannon x4

3 meltaguns


3 Autocannons
3 Lascannons

This list did very well this past week netting me three wins.

Game 1 was vs orks

The green tide was coming and it was up to Captain Harp to stop them.

His list was roughly Big mek with custom, 3 units of 25 with nob with powerclaw, dread, and 15 lootas.

I honestly dont remember to much from this game except that the punished killed several orks. Also on the last turn the master of ord called down a great strike taking out his remaining unit. I won this game one objective to zero.

Game 2 vs Space Wolves

His list roughly 2 ten mans in rhino, predator, Space Wolf Chap equiv, 15 Jump Packers.

He stole the first turn by getting the six and was able to advance his army up the board. I returned some fire on the first turn doing minimal damage, immobilizing a rhino was the highlight of this turn. The second turn his jump packers jumped over the kill and tore a guard unit apart. My second turn i fired everything possible at the chap and his jump packers bringing them down to around 4 guys. The only thing not to shoot at them were the vets who parked there chimera next to a rhino got out assaulted and surrounded the tank exits and placed some melta bombs. The screams of the burning wolves inside gave Vet Sgt Kemp a deep satisfaction.

Turn three the jump packers took out another unit as the chap tried to go alone. On my turn the punisher took sight on the chaplin along with a chimera and two remaining squads. Inflicting 23 wounds he made all but one. On turn 4 the chaplin charged and found the bayonette of a guardsmen to be his demise and not the tons of lead pumped into his runic armor. On my turn 4 it was clean up time. The lascannons took sight of the predator and finally were able to knock it out. The punisher and remaining squads open up fire on the marines who were holding near the objective by their immobile rhino. The remaining jump packers were eventually grinded down in close combat with the vets. I won this game two objectives to zero.

Third game was vs Guard

He roughly took CCS with master of ord and mortar, PCS x2 with mortars, 4 squads with a lascannon 2 of which had meltagun 2 with plasma gun, a reg LRBT, a punisher, and a basi. Oh boy that is a lot of ordance coming down.

Captain Harp was able to keep his men in line during this game despite the amount of incoming fire. Some highlight of the game were my vets assaulting both russes and taking them out, my master of ord scattering like 15 inches into the basi and taking it out. This game finished with me having two objectives and the other guard having one .

All in all this was a good week for the Valhallans. So far ive put together 24 Valhallans. I know thats a weird number but each squad comes with two guys that are very hard to glue so i was waiting to get some blue tac so they will be easier to put together. I have a ton of shit to put together after my purchases this week included:

2 Chimera
2 Demolisher
1 Cadian Battle Box
1 Heavy weapons squad box
1 Box of men at arms who are being converted into vets